Biography

Senior VR/C#/Unity Developer

Full stack C # developer since 2009.

I started to develop applications +10 years ago on Realm Crafter in VBA since 2008 and then on Unity in C # when version 2.6 brought Windows support in 2009. I like to present myself as an effective communicator who finds creative solutions. My flexibility at all stages of development is a real asset and I really enjoy working with teams of all sizes.

Benjamin Muy Design (2022-2024)
Lead XR Unity developer

Simango (2021 – 2022)
Senior Unity Developer/Architect

Périclès Innovation (2019 – 2021)
Technical Director

Next2VR (2018 – present)
Freelance full stack developer

Virtualis (2014-2018)
Technical Director – Co-Founder

Noob Developpement (2011-2014)
Creative Director

Olydri Developpement (2010-2011)
Game Developer

Can Devices, Logitech Wheel, Thrustmaster Wheels

Xbox Controllers, Stream Deck

Pico G2 4K – Pico Neo 3, 4

Oculus Rift – Oculus Quest 1, 2, ProHTC Vive & Vive Trackers

FOVE, Pimax, Microsoft XR

Motion Platforms

Eye Tracking Systems

Leap Motion

VBA, C, C++, Python, C#, .NET

PHP, SQL, Redis, MongoDB, MariaDB

CSS/HTML/Javascript (Vanilla JS, NodeJS)

French – C2

English – C2

Turkish – B2

Chinese – A2

Spanish – A2

Unity (Expert)

Unreal Engine (Experienced User)

Unigine (Beginner)

Git (GitHub, GitLab)

SVN (Tortoise)

Perforce

Jenkins, Unity Cloud

Visual Studio, Studio Code, Rider, MonoDevelop

Excel, MS Access, MS Sharepoint

Microsoft Teams – Jira 

Adobe Photoshop

Adobe Illustrator

Abobe Indesign

3ds Max

Blender

Quixel Suite

Allegorithmic Suite

Zbrush