Timothée Fonlupt
Senior VR/C#/Unity Developer
About
Full stack C # developer since 2009.
I started to develop applications +10 years ago on Realm Crafter in VBA since 2008 and then on Unity in C # when version 2.6 brought Windows support in 2009. I like to present myself as an effective communicator who finds creative solutions. My flexibility at all stages of development is a real asset and I really enjoy working with teams of all sizes.
Experiences
Benjamin Muy Design (2022-2024)
Lead XR Unity developer
Simango (2021 – 2022)
Senior Unity Developer/Architect
Périclès Innovation (2019 – 2021)
Technical Director
Next2VR (2018 – present)
Freelance full stack developer
Virtualis (2014-2018)
Technical Director – Co-Founder
Noob Developpement (2011-2014)
Creative Director
Olydri Developpement (2010-2011)
Game Developer
Known Hardware
Can Devices, Logitech Wheel, Thrustmaster Wheels
Xbox Controllers, Stream Deck
Pico G2 4K – Pico Neo 3, 4
Oculus Rift – Oculus Quest 1, 2, ProHTC Vive & Vive Trackers
FOVE, Pimax, Microsoft XR
Motion Platforms
Eye Tracking Systems
Leap Motion
Programming Languages and technologies
VBA, C, C++, Python, C#, .NET
PHP, SQL, Redis, MongoDB, MariaDB
CSS/HTML/Javascript (Vanilla JS, NodeJS)
Languages
French – C2
English – C2
Turkish – B2
Chinese – A2
Spanish – A2
Engines
Unity (Expert)
Unreal Engine (Experienced User)
Unigine (Beginner)
CI/CD
Git (GitHub, GitLab)
SVN (Tortoise)
Perforce
Jenkins, Unity Cloud
Softwares
Visual Studio, Studio Code, Rider, MonoDevelop
Excel, MS Access, MS Sharepoint
Microsoft Teams – Jira
Adobe Photoshop
Adobe Illustrator
Abobe Indesign
3D SKILLS & ABILITIES
3ds Max
Blender
Quixel Suite
Allegorithmic Suite
Zbrush